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| | |-+  Omigosh ... BIOSHOCK ULTIMATE!!
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Author Topic: Omigosh ... BIOSHOCK ULTIMATE!!  (Read 472 times)
The Fat Controller™
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« on: Thu 28 April, 2011 - 12:25 pm »

 


http://www.nzherald.co.nz/technology/news/article.cfm?c_id=5&objectid=10722016


On this link, you can watch a video of in-game graphics from the upcoming sequel to Bioshock & Bioshock 2


The first two games are set in the crumbling ruins of an underwater city designed by a lunatic who wanted to create utopia of scientific advancement, artistic expression, and cultural refinement that had no restrictions from the laws of any terrestrial country's government. The style of the game is a totally weird mix of very early 20th Century (sometimes indistinguishable from middle/late 19th Century) design and aesthetic, but with amazingly advanced things capable using the clunky, antique looking hardware.

In those first two games, the downfall had be caused by genetic experiments which enabled people to use a formula to adjust and enhance their DNA instantly, giving people some amazing powers, but in the end they all went insane. Great elements of the game included the sprawled out non-linear design of the levels, and a much more realistic level 'memory'; if you pissed off one of the baddies and then turned around and escaped, if you were to return, the enemy is just as pissed off as you left them; no old-school 'resetting' of parts of the level each time you wander away.

BIOSHOCK ULTIMATE: Now you have a lot of the same elements (especially that weird mix of dated style and advanced science) but in a city in the clouds. Huge city blocks sitting atop massive hot air balloons. The graphics are amazing (see in the video), right down to the tiniest detail (see the 'brass' look to the hero's rifle scope).

Even though this game was passed on to a different company to develop, from this trailer it seems they are doing an EXCELLENT job. This will be a MUST BUY!

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The Fat Controller™
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« Reply #1 on: Thu 28 April, 2011 - 12:33 pm »

From online:

America has created a vast flying city called Columbia, named after the poetic name for the Americas and the feminine personification of the United States of America. The sprawling airborne metropolis is ostensibly meant to be a slick, showstopping testament to the nation's ingenuity and the benefits of a democratic system that travels the world. This does actually appear to be the case…for a little while. However, the humans included a few undocumented features in the utopian flotilla (a full complement of weapons), and things go sideways. While the specifics were hazy in the presentation, we think it's safe to assume that when all is said and done, there's probably a smoking crater someplace in the world in the wake of Columbia baring its teeth. The result is that Columbia disappears into the clouds.

This chain of event sets up the start of BioShock Infinite, which casts you as Booker Dewitt, a disgraced former member of the Pinkerton National Detective Agency. For those not up on their history, the Pinkertons were a private US security guard and detective agency established by Allan Pinkerton in 1850. At its peak, the agency wound up having more agents than there were members of the army, making it the largest private law-enforcement organization. Dewitt's experience and unique skill set have made him a resource for those who have special needs. A mysterious figure taps Dewitt to find a young woman named Elizabeth, who has been kidnapped and is presently being held in Columbia. The request to find Elizabeth also comes with information on Columbia's whereabouts and how to find where she's being held, which starts Dewitt's journey to uncover the mysteries of the failed utopia.
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